ShaderTool (PC)
Steam Key

ShaderTool Cover
  • Kategorie:
  • Publisher:
    BiteTheBytes GmbH
  • Entwickler:
    Stefan Kraus, Timo Armbruster
  • Releasedatum:
    01. Apr 2014 (vor 10 Jahren)
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Beschreibung

YES - ShaderTool has reached FINAL STATUS!

It capsulates a powerful node based system and an easy to use code editor to create shaders of any kind (except compute shader) with full Oculus Rift DK 2 support in addition!

ShaderTool provides a flexible and editable node-powered pipeline that allows you to write shaders without also having to have written an engine. Use the integrated code editor to directly write shader code in either HLSL (DirectX) or GLSL (OpenGL).Features

 

  • Write shaders and view results instantly
  • Support of HLSL and GLSL (DirectX and OpenGL)
  • Latest shader models fully supported
  • Code editor with syntax highlighting, warning and error output
  • Easy-to-use node-based render pipeline
  • Import models, textures, audio files and other resources per drag'n drop
  • Export your shaders and share them with others
  • Create template projects for more efficient shader development
  • Direct use of shaders in DirectX or OpenGL applications
  • Oculus Rift DK 2 fully supported (Direct Acces Mode)
  • Use audio streams for shader input to create stunning effects
  • Post-Effects fully supported
  • Create multiple render-pipelines and combine them to create AAA shaders used in games

Finally a modern shader IDE for programmers and FX artists


Maybe you are one of those who was looking without avail for a really good shader development environment. You might ended up with the FX Composer or RenderMonkey – both very powerful shader IDEs but with one big disadvantage – both are sadly not maintained anymore and therefore they do not support the newest shader models!

So what else was out there? Sadly … almost nothing! Some IDEs are more after GLSL and very few after HLSL. Some IDEs only support the creation of post effects – but that is not enough for a professional shader developer!

That is exactly what we were just thinking a year ago and we thought that it was time to change that. So we started to develop ShaderTool. And now its finished - get it and start coding!What is ShaderTool capable of?


The current version of ShaderTool allows you to write HLSL and GLSL shaders of any kind.

But you not only can write shaders by hand but also build up your own render pipeline through the easy-to-use node-based-system and combine multiple shaders to create state of the art effects.

You can load or just drag and drop models, textures and audio files of any kind! The integrated code editor supports syntax highlighting, shows warnings and errors with quick jump functionality and other typical code editor stuff.

Also, we are improving ShaderTool every day and if you have suggestions or ideas: PLEASE LET US NOW! During the alpha and beta phase a lot of ideas from users have been implemented - so your voice matters!

There is so much more … try out for yourself!

END USER LICENSE AGREEMENT Please read the following terms and conditions carefully before using this SOFTWARE PRODUCT. Your use, distribution or installation of this copy of "ShaderTool" indicates your acceptance of this License. SOFTWARE PRODUCT here means Software, image files, all accompanying files, data and materials received with your order of "ShaderTool". This SOFTWARE PRODUCT is for personal use only and may be used by the Licensee, on one or more computers. Its component parts may not be separated for use by more than one person. All components accompanying the software are copyrighted by BITETHEBYTES and may not be taken apart, modified, used or published with other software or means except with the SOFTWARE PRODUCT software and may not be distributed or copied in any manner. You may use the SOFTWARE PRODUCT to create effect and shader files for personal or commercial purpose. You may not use this SOFTWARE PRODUCT to create derivative effect and shader creation software. This SOFTWARE PRODUCT, all accompanying files, data and materials, are distributed "AS IS" and with no warranties of any kind, whether express or implied. The user must assume all risk of using the program. This disclaimer of warranty constitutes an essential part of the agreement. In no event shall BITETHEBYTES, or its principals, shareholders, officers, employees, affiliates, contractors, subsidiaries, or parent organizations, be liable for any incidental, consequential, punitive or any other damages whatsoever relating to the use of SOFTWARE PRODUCT. In addition, in no event does BITETHEBYTES authorize you to use this SOFTWARE PRODUCT in applications or systems where SOFTWARE PRODUCT's failure to perform can reasonably be expected to result in a physical injury, or in loss of life. Any such use by you is entirely at your own risk, and you agree to hold BITETHEBYTES harmless from any claims or losses relating to such unauthorized use. This Agreement constitutes the entire statement of the Agreement between the parties on the subject matter, and merges and supersedes all other or prior understandings, purchase orders, agreements and arrangements. This Agreement shall be governed by the laws of Fulda, Germany. BITETHEBYTES is the owner of the copyright of this SOFTWARE PRODUCT. All of its derivatives, title and accompanying materials are the exclusive property of BITETHEBYTES. All rights of any kind, which are not expressly granted in this License, are entirely and exclusively reserved to and by BITETHEBYTES. You may not rent, lease, transfer, modify, translate, reverse engineer, de-compile, disassemble or create derivative works based on this SOFTWARE PRODUCT that violate the license agreement. You may not make access to SOFTWARE PRODUCT available to others in connection with a service bureau, application service provider, or similar business, or use this SOFTWARE PRODUCT in a business to provide file compression, decompression, or conversion services to others. There are no third party beneficiaries of any promises, obligations or representations made by BITETHEBYTES herein. You may not disclose to other persons the data or techniques relating to this SOFTWARE PRODUCT that you know or should know that it is a trade secret of the BITETHEBYTES in any manner that will cause damage to BITETHEBYTES. This SOFTWARE PRODUCT and all services provided may be used for lawful purposes only. Transmission, storage, or presentation of any information, data or material in violation of any State or City law is strictly prohibited. This includes, but is not limited to: copyrighted material, material we judge to be threatening or obscene, or material protected by trade secret and other statute. You agree to indemnify and hold BITETHEBYTES harmless from any claims resulting from the use of this SOFTWARE PRODUCT, which may damage any other party. WORKSHOP AGREEMENT The Licensee agrees they will only publish content to the Steam Workshop which they have the right to legally distribute. The Licensee agrees to publish only material which is legal to distribute in Germany and in their home country. By publishing a Workshop item, the Licensee agrees the item may be used to create free or commercial games, screenshots, videos, or other interactive digital content, with no requirement to provide acknowledgement, royalties, or any other gratuity to the Licensee. The Licensee may remove items from the Workshop at any time, but may not revoke the right publish items already in use. The Licensee agrees not to reverse engineer, disassemble, or redistribute Workshop items. The Licensee will only redistribute Workshop items in their original encrypted archive files. BITETHEBYTES is not responsible for the content of the Steam Workshop and is not liable for any damages Workshop items may incur.

Key-Aktivierung

 Um einen Key bei Steam einzulösen, benötigst du zunächst ein Benutzerkonto bei Steam. Dieses kannst du dir auf der offiziellen Website einrichten. Im Anschluss kannst du dir auf der Steam Webseite direkt den Client herunterladen und installieren. Nach dem Start von Steam kannst du den Key wie folgt einlösen:

  1. Klicke oben im Hauptmenü den Menüpunkt "Spiele" und wähle anschließend "Ein Produkt bei Steam aktivieren...".


  2. Im neuen Fenster klickst du nun auf "Weiter". Bestätige dann mit einem Klick auf "Ich stimme zu" die Steam-Abonnementvereinbarung.


  3. Gebe in das "Produktschlüssel"-Feld den Key des Spiels ein, welches du aktivieren möchtest. Du kannst den Key auch mit Copy&Paste einfügen. Anschließend auf "Weiter" klicken und das Spiel wird deinem Steam-Account hinzugefügt.


Danach kann das Produkt direkt installiert werden und befindet sich wie üblich in deiner Steam-Bibliothek.


Das Ganze kannst du dir auch als kleines Video ansehen.

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